I find it difficult to paint texture like this in Zbrush or repetitive patterns that can be control than aligning strokes that cant join. The only difference I can see would be in the construction of the segment, and the fact that I’m working as low poly as possible to start. Model created in Hexagon, Z rig pose and render in Carrara. Sorry can’t post consecutive replies on the forums now for some reason.įor what it’s worth, I just constructed a tube IM curve brush out this vaguely similar segment, and didn’t encounter any welding issues. As you can see from the video, sometimes it might not be welding in places that aren’t immediately apparent. It can always be subdivided after creation to smooth out, but if you keep it low poly it would be a simple matter to use Zmodeler to stitch up any gaps if you just want to fix them and move on, assuming that those gaps really are the only places the tube isnt welding. 0.0+ Add to library hidden Weekly selection. I also recommend keeping your tube as low poly as possible. Free sci-fi kitbash set - Fusion 360 - Zbrush - byPoly Workshop in3D assets. This video with Joseph Drust shows that IMM brushes on a curve often need some thickness to weld properly (I can’t tell what the nature of your repeating element is from the screenshot). Try increasing max bend angle and or overlap.Ī repeating tube with a couple end caps might work better as a tri part brush. Without access to your brush I can only make some guesses.
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